Having a daughter, I've spent more time than I ever expected (or wanted) watching Dora the Explorer. As I got familiar with the character, I realized she could easily be ported into your favorite D&D campaign.
Dora the Explorer is clearly either a druid, or a ranger of at least 4th level. Why do I make this assertion? She has an animal companion, Boots the Creepily Sentient Monkey.
Given her low level, her failure to show any combat prowess, and no apparent favored enemy*, I would have to say she is a young budding druidess.
This would explain so much, like her affinity with--and ability to speak to--animals such as Tiko the Squirrel and Benny the Bull.
More to come. I plan to gen up some stats for Dora, as well as an awesome sketch.
*Swiper the Fox is NOT her enemy, just a confused and misdirected fox bandit whose kleptomaniacal pursuits are easily thwarted. Thank you, liberal media.
Friday, February 19, 2010
Friday, February 12, 2010
Thursday, February 11, 2010
Jeffs Gameblog: On System
Jeffs Gameblog: On System: "spot-on"
This guy made me nod a lot and made me want to shut my yap. Kudos!
This guy made me nod a lot and made me want to shut my yap. Kudos!
3.5 Sorcerer Feedback
A pal and veteran DM gave me some comprehensive feedback, and helped me to decide to take out the pseudospell powers from the sorcerer. They're too unwieldy and will likely be more a pain for the DM to use.
With his help I came up with this breakdown regarding balance between the sorcerer and wizard, too. It appears to be balanced.
-(On average) a Sorcerer can cast 2 more spells/day than a wizard can. Advantage Sorcerer
-A Sorcerer need not prepare spells like a wizard does. Advantage Sorcerer
-Sorcerer has better proficiencies. Advantage Sorcerer
-Sorcerers gain eschew materials and native spellcasting while wizards may scribe scrolls out the gate. Even
-Wizard and sorcerer get bonus (very limited) feats (or bloodline powers). Even
-Same skill points per level. Even
-Same starting gold. Even
-Wizard gets familiar. Advantage Wizard
-Wizard has more spells known. Advantage Wizard
-Wizard has (almost imperceptibly) better class skills. Advantage Wizard
What do you think?
With his help I came up with this breakdown regarding balance between the sorcerer and wizard, too. It appears to be balanced.
-(On average) a Sorcerer can cast 2 more spells/day than a wizard can. Advantage Sorcerer
-A Sorcerer need not prepare spells like a wizard does. Advantage Sorcerer
-Sorcerer has better proficiencies. Advantage Sorcerer
-Sorcerers gain eschew materials and native spellcasting while wizards may scribe scrolls out the gate. Even
-Wizard and sorcerer get bonus (very limited) feats (or bloodline powers). Even
-Same skill points per level. Even
-Same starting gold. Even
-Wizard gets familiar. Advantage Wizard
-Wizard has more spells known. Advantage Wizard
-Wizard has (almost imperceptibly) better class skills. Advantage Wizard
What do you think?
Wednesday, February 10, 2010
3.5 Sorcerer, Beta Playtest
The new 3.5 sorcerer is finished.
I don't know how to post a PDF file here, so let me know if you want to take a look at it. Here's a summary:
Unchanged: Base Attack, Saves, Hit Points, Skills, Spell List, Spells Known, Spells Per Day, Proficiencies
Removed: Summon Familiar
Added:
Native Spellcasting (+4 to Spellcraft DC to determine your spells)
Arcane Source (Bloodline or Awakened, bloodline traits or bonus feats)
Eschew Materials bonus feat at level 1
Pseudospell Powers
I don't know how to post a PDF file here, so let me know if you want to take a look at it. Here's a summary:
Unchanged: Base Attack, Saves, Hit Points, Skills, Spell List, Spells Known, Spells Per Day, Proficiencies
Removed: Summon Familiar
Added:
Native Spellcasting (+4 to Spellcraft DC to determine your spells)
Arcane Source (Bloodline or Awakened, bloodline traits or bonus feats)
Eschew Materials bonus feat at level 1
Pseudospell Powers
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