I've been silent on here as I've been working feverishly to promote Pure Steam on Kickstarter via YouTube, , Twitter, and anywhere else they'll like me write words.
If you're still reading this blog, I apologize for letting it rust like a car in the front yard. We've made good progress so far, raising 58% of the required funds on Kickstarter at the time of this writing. But we've only got three weeks to go, and I could really use the support of my core gamer friends (that's you!).
Would you mosey over to Kickstarter and drop some love? It'd mean a lot.
Showing posts with label pure steam. Show all posts
Showing posts with label pure steam. Show all posts
Wednesday, April 18, 2012
Thursday, December 22, 2011
Pure Steam Kickstarter Rewards
Kickstarter.com has accepted our proposal, and will allow us to fundraise on their site. This is huge! Projects on their site have a 50% success rate (provided they have an explanatory video, which we will). I threw together this logo for the project until we can get a professional one together.

In case you're not familiar with Kickstarter, the gist is you get individuals to donate to your project in exchange for some sort of tangible reward. The project won't be up for fundraising for another week, but I wanted to give my followers a glimpse at the rewards:
$5: Name printed in book as a supporter.
$15: PDF download a month before release.
$25: Soundtrack download a month before release.
$35: Adventure module PDF download a month before release.
$75: Signed hard copies of book, soundtrack, and adventure module a month before release.
$150: Exclusive access to first round of beta playtest. Your feedback will influence the design.
$250: A seat at an exclusive game session run by our team at either GenCon Indy or Origins (your choice). Feedback from you will influence game design. (limit 20)
$500: You'll be written into the setting as an NPC. AvatarArt will do a MASTER level illustration of you in your NPC role, published in the book (limit 10)
Sunday, December 18, 2011
Pure Steam is Happening
I know it's been a while since I posted. I've been locked away with some developers making my steampunk RPG a reality.
Paizo granted us a compatibility license with the Pathfinder RPG. That was a load off!
AvatarArt.com has been working with us on some concept art. I'm very pleased.
So far, here's some of the updates...
We have two completely new classes:
Chaplain: part healer, part social adept, part buffer. There is some overlap with the bard, but no music required.
Prodigy: In a world of tech with no magic, those with quick minds prevail. The prodigy can focus their mind on medicine, combat, technology, or a mix of the three.
There are a archetypes fleshed out:
Fumigant Alchemist: Donning a gas mask and turning any agent into an aerosol is what they do best.
Ructioneer Fighter: Provoking and frustrating foes is this guy's forte. He can use diplomacy to WORSEN a mood.
Plus all the steampunk tech you know you love.
More to come. We're up on Kickstarter come January. We'd appreciate all your support!
Paizo granted us a compatibility license with the Pathfinder RPG. That was a load off!
AvatarArt.com has been working with us on some concept art. I'm very pleased.
![]() |
| Con Goodwin, Ructioneer Fighter |
So far, here's some of the updates...
We have two completely new classes:
Chaplain: part healer, part social adept, part buffer. There is some overlap with the bard, but no music required.
Prodigy: In a world of tech with no magic, those with quick minds prevail. The prodigy can focus their mind on medicine, combat, technology, or a mix of the three.
There are a archetypes fleshed out:
Fumigant Alchemist: Donning a gas mask and turning any agent into an aerosol is what they do best.
Ructioneer Fighter: Provoking and frustrating foes is this guy's forte. He can use diplomacy to WORSEN a mood.
Plus all the steampunk tech you know you love.
![]() |
| Electromagnetic Belt of Deflection |
More to come. We're up on Kickstarter come January. We'd appreciate all your support!
Thursday, August 11, 2011
Pure Steam Update: PF Compatibility
Pure Steam was just granted a Pathfinder Compatibility License! What does this mean?
1. We'll be able to use Paizo copyrighted material, giving credit where it's due.
2. We'll be able to put the Pathfinder logo on our products.
3. A larger base will (hopefully) give our game a try.
Why is this so huge? Well, Pathfinder is currently the biggest tabletop RPG on the market. Yeah, suck it 4E! I love this, because Wizards (imho) tried to screw Paizo out of business by taking back the Dungeon and Dragon magazine publishing rights. Paizo has taken the once defunct 3.5 ruleset, revamped it, and crammed it back down Wizards' throat.
There are some great classes in Pathfinder which will suit Pure Steam well. Examples are the alchemist and gunslinger.
What are you looking for in a Steampunk setting?
1. We'll be able to use Paizo copyrighted material, giving credit where it's due.
2. We'll be able to put the Pathfinder logo on our products.
3. A larger base will (hopefully) give our game a try.
Why is this so huge? Well, Pathfinder is currently the biggest tabletop RPG on the market. Yeah, suck it 4E! I love this, because Wizards (imho) tried to screw Paizo out of business by taking back the Dungeon and Dragon magazine publishing rights. Paizo has taken the once defunct 3.5 ruleset, revamped it, and crammed it back down Wizards' throat.
There are some great classes in Pathfinder which will suit Pure Steam well. Examples are the alchemist and gunslinger.
What are you looking for in a Steampunk setting?
Thursday, July 14, 2011
Steampunk Development Underway
So, I've assembled a team of crack(pot) developers to help me move Pure Steam (that's what I'm calling it until I come up with something better) into an actual product.
I have three game content developers on board, as well as an artist and a musician (yeah we're rolling out an original soundtrack with the core book!).
Last night, we were supposed to have a telecon (considering 2/3 of us live out of my town). I was dialed in, waiting for a couple more people to call in (Lance was already there!), when our social worker arrived (we're adopting a baby!). She wasn't supposed to visit our house until the day after (today), but she mixed up her dates. So, I had to cancel the meeting. I could imagine what kind of marks I'd get if I told her, "Go away! I'm meeting with guys to make a game!"
So, sadly, I had to cancel the meeting. But Brennan stayed, and we hashed out a few more details.
Also, Devon worked up a few (very) preliminary sketches of our cast of characters and some lighter-than-air transport. I'll post them soon.
Comment and let me know what you'd want to see in an original steampunk setting!
I have three game content developers on board, as well as an artist and a musician (yeah we're rolling out an original soundtrack with the core book!).
Last night, we were supposed to have a telecon (considering 2/3 of us live out of my town). I was dialed in, waiting for a couple more people to call in (Lance was already there!), when our social worker arrived (we're adopting a baby!). She wasn't supposed to visit our house until the day after (today), but she mixed up her dates. So, I had to cancel the meeting. I could imagine what kind of marks I'd get if I told her, "Go away! I'm meeting with guys to make a game!"
So, sadly, I had to cancel the meeting. But Brennan stayed, and we hashed out a few more details.
Also, Devon worked up a few (very) preliminary sketches of our cast of characters and some lighter-than-air transport. I'll post them soon.
Comment and let me know what you'd want to see in an original steampunk setting!
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