Showing posts with label star wars. Show all posts
Showing posts with label star wars. Show all posts

Tuesday, September 9, 2014

Death Star Trench Run for X-Wing Minis

I recently got super hooked on the X-Wing Miniatures Battle Game by Fantasy Flight Games. I got it for my bro almost a year ago, and he eventually played it and loved it. He was hooked. Then he and I played together at GenCon and I got the bug. Now I have a decent collection.

Between X-Wing and Edge of the Empire, Fantasy Flight has rekindled that sense of wonder about the original trilogy Star Wars universe. 

I had to get other people hooked, so I could ensure ample play opportunities. So my regular RPG group now has the bug. Last weekend I ran them through a homebrew Death Star Trench Run. It was great fun. During the last round of play, Luke (with R2 on board) blew the thermal exhaust port and saved the day. There wasn't such an uproar in my game room in months, if not years.

Luke, Biggs, and Jek all decked out for their run.

So, I uploaded my take on rules of the iconic Trench Run to X-Wing Mission Control. I hope you like it. I searched for some others out there. Here's another good one. What do you think about 'em?


Monday, August 22, 2011

Ah, Now I Wanna Play SWRPG!!!

I've been watching Star Trek: Enterprise on Netflix streaming.  It's kinda everything I expected.

But one episode had a really cool concept which was similar to one I had long ago.  The episode is Terra Nova.  The premise: the crew sees what happened to an old Federation colony.  The episode itself was meh.  Again, it was just one concept that I liked.

Terra Nova was colonized by a crew which arrived on a ship which disassembled upon arrival.  It was a one-way trip.  So, the lav became the colony's latrine.  The bridge became the comm center.  Et cetera.

I always thought it'd be cool to run a campaign that started with a bunch of level one spacers who colonize a new planet.  The whole world is new, and there's full on exploration.  The base camp can restock their inventory, and perhaps upgrade weaponry and equipment as they 'trust the PCs more,' or whatever you need to do to make it digestible.

Perhaps after enough levels we can come up with some way to get them off that rock, so they can explore the galaxy.

Of course, I'd wanna do this with Star Wars, but it'd work with any system.