Showing posts with label character. Show all posts
Showing posts with label character. Show all posts

Monday, July 4, 2011

They Like Me! They Really Like Me!

So, me pal Lance is published! He's on DungeonMastering.com with a nice column: The Art of the Small, Analyzing the "Crunch for the Fluff". After two articles published, I can say that it's solid stuff. There's already something I'll be incorporating into my game on Friday. Language barriers, ho!!!!!!

And seeing this wonderful work of art really got me to thinking, "I like writing; why don't I see if I can con someone into putting my thoughts in their 'zine?" I mustered the courage and shot RoleplayingTips.com a note (damn you, Lotus Notes, for that part of my vernacular) and asked if I could contribute to this user-fueled treasure trove of all things fluffy. They obliged.

It looks like the post didn't make it to the website after all, but it's in the newsletter. So, subscribe, and tell 'em to send you a back issue of B'omarr Punk's post! If you get issue 522, scroll to the bottom of this post, you'll see that they liked my character creation guidelines (which emphasize character depth and reward such with tangible bonuses) enough to copy and past them! It ain't much, but it's a start. If you read it, let me know what you think!

Monday, March 8, 2010

Customized Paladin Code

One of the difficulties of playing a paladin (or DMing for a paladin, or being in a party with a paladin) is the strictness of the code of said paladin.

One of the more difficult things about most paladins I've seen played (and played myself) is the lack of a defined code. The gameplay is then reduced to presumption about what the paladin can and can't do.

One of the natural tendencies for most of us in the Western world is to assume that every paladin fits in the Knight Templar box. The reality is that in almost every D&D world, there are vast pantheons of deities that expect their followers to act very differently.

In Forgotten Realms, for example, a paladin of Sune should act a lot different than a paladin of Hoar. Heck, even two paladins of the same deity could (and usually should) have different codes, capturing their own emphasis on certain tenets of their patron deity (much like chosen domains of a cleric).

This then requires the characters to establish a code at character creation; this may be a daunting task (or your players might be lazy).

If you want to take a look at the option, hit me up and I'll send the doc to you (it's 15 pages!)

NOTE: I didn't create this and I have no idea where it comes from, but I like it!

Friday, February 19, 2010

D&D Dora

Having a daughter, I've spent more time than I ever expected (or wanted) watching Dora the Explorer. As I got familiar with the character, I realized she could easily be ported into your favorite D&D campaign.



Dora the Explorer is clearly either a druid, or a ranger of at least 4th level. Why do I make this assertion? She has an animal companion, Boots the Creepily Sentient Monkey.

Given her low level, her failure to show any combat prowess, and no apparent favored enemy*, I would have to say she is a young budding druidess.

This would explain so much, like her affinity with--and ability to speak to--animals such as Tiko the Squirrel and Benny the Bull.

More to come. I plan to gen up some stats for Dora, as well as an awesome sketch.


*Swiper the Fox is NOT her enemy, just a confused and misdirected fox bandit whose kleptomaniacal pursuits are easily thwarted. Thank you, liberal media.

Wednesday, September 12, 2007

100% Random Character

I was so bored and The Simpsons Movie wasn't doing it for me at that moment. Sorry, SpiderPig.

Here's what I did. I wanted to make character 100% randomly. None of those burdensome decisions, just pure dice rolls. I did this for EVERY aspect: ability scores, race, class, skills, weapons, armor, deity, alignment, etc. Using only the rules found at www.d20srd.org, and rolling via Wizards' Dungeons and Dragons Dice Roller, I set off on my ridiculous quest. No rerolls!

I figure I'll create his story AFTER I randomly generate every aspect of him. Could I possibly fashion a credible storyline for this gent, or would it be mayhem? Either way, let's check it out.

Ability scores. 4d6, drop the lowest. Straight down the line. Strength 13, Dexterity 10, Constitution 8, Intelligence 12, Wisdom 16 Charisma 8.

Race. 7 core races, so d8 (8 means reroll). Roll: 3. Elf. This adjusts my ability scores to: Strength 13, Dexterity 12, Constitution 6, Intelligence 12, Wisdom 16 Charisma 8.

Class. 11 core classes, so d12 (11 means reroll). Roll: 11. Wizard. So far so good, we'll have to do something about that average intellect.

So after three rolls this is what I have: A sickly elven wizard who doesn't show much promise in his chosen profession. No worries, plenty of people seem to become successful, even against the odds. Case in point: Dustin Diamond.

Alignment. There are 9, so d10 (10 means reroll). Lawful Good is a 1, Neutral is a 5, and Chaotic Evil is a 9. Roll: 8. Neutral Evil.

Class Options: Familiar. There are 10, so d10. Roll: 1. He has a pet bat.

Skills. I get 12 skill points, so I'm going to roll to see how I spend each one. d20srd shows 36 skills. The dice roller has a custom die, so d36. If I hit a skill with options I'll roll that out too. Roll: 32,12,6,36,24,17,34,25,30,20,21,6. I add one point to: Survival, Forgery, Craft (Trapmaking?), Use Rope, Profession (Teamster?), Intimidate, Tumble, Ride, Spellcraft!, Listen, Move Silently, Craft (Trapmaking!) WOW. Most of these make no sense, and all but a couple don't even provide for a full +1, as they're cross-class skills. Must have went to a liberal arts school.

Feats. 71 feats without prerequisite feats, so d71!. Roll: 66. Toughness. Eh...ok.

Religion. 19 deities. d20 (20 means no deity). Roll: 4. Erythnul, god of slaughter. At least the creepy motif plays so far.

Wealth. I rolled out 90gp for the guy to start with. I'm going to roll a d% to see how much he spends. Roll: 55. He'll spend just over half, or 47gp 5sp. How to roll what he buys is a tough one.

Weapon: No weapons are off limits. 72 core weapons. Roll: 8. A club. How very...blah.

50% chance he'll carry a ranged weapon. Roll: 56. No ranged.

Armor: I know, wouldn't this guy NOT wear armor? He's 100% random, so, that's not for me to decide. Roll: 28 (lower 50%) so yes, he wears armor. Chain Shirt!

But a chain shirt costs 100gp. Does he really want it? The dice say YES (50%). What is he willing to give up for it? d%: 1-50= he's in debt. 51-75= he stole the money. 76-90= it's rusty, discount! 91-100= he's paid for it, with a body part! Roll: 89. Rusty chain mail. Sounds like a dirty sex act in medieval times.

I forgot to roll up the gender! d%. Roll: 16, male!

Ok. That's it. To recap: A Lawful Evil male Elf wizard, severely unfit for his current profession, with a ridiculous spread of skills, extra hit points, rusty chain mail and a club. At least he has his pet bat, Slugger, to help him out.

To the dungeons!

Roll up a random character and post a comment!