So, I've assembled a team of crack(pot) developers to help me move Pure Steam (that's what I'm calling it until I come up with something better) into an actual product.
I have three game content developers on board, as well as an artist and a musician (yeah we're rolling out an original soundtrack with the core book!).
Last night, we were supposed to have a telecon (considering 2/3 of us live out of my town). I was dialed in, waiting for a couple more people to call in (Lance was already there!), when our social worker arrived (we're adopting a baby!). She wasn't supposed to visit our house until the day after (today), but she mixed up her dates. So, I had to cancel the meeting. I could imagine what kind of marks I'd get if I told her, "Go away! I'm meeting with guys to make a game!"
So, sadly, I had to cancel the meeting. But Brennan stayed, and we hashed out a few more details.
Also, Devon worked up a few (very) preliminary sketches of our cast of characters and some lighter-than-air transport. I'll post them soon.
Comment and let me know what you'd want to see in an original steampunk setting!
1 comment:
Oh my god, I think I just accidently found the creator of Pure Steams blog.
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