Thursday, December 22, 2011

Pure Steam Kickstarter Rewards

Kickstarter.com has accepted our proposal, and will allow us to fundraise on their site. This is huge! Projects on their site have a 50% success rate (provided they have an explanatory video, which we will). I threw together this logo for the project until we can get a professional one together.

In case you're not familiar with Kickstarter, the gist is you get individuals to donate to your project in exchange for some sort of tangible reward.  The project won't be up for fundraising for another week, but I wanted to give my followers a glimpse at the rewards:

$5: Name printed in book as a supporter.
$15: PDF download a month before release.
$25: Soundtrack download a month before release.
$35: Adventure module PDF download a month before release.
$75: Signed hard copies of book, soundtrack, and adventure module a month before release.
$150: Exclusive access to first round of beta playtest.  Your feedback will influence the design.
$250: A seat at an exclusive game session run by our team at either GenCon Indy or Origins (your choice).  Feedback from you will influence game design. (limit 20)
$500: You'll be written into the setting as an NPC.  AvatarArt will do a MASTER level illustration of you in your NPC role, published in the book (limit 10)

Sunday, December 18, 2011

Pure Steam is Happening

I know it's been a while since I posted.  I've been locked away with some developers making my steampunk RPG a reality.

Paizo granted us a compatibility license with the Pathfinder RPG.  That was a load off!

AvatarArt.com has been working with us on some concept art.  I'm very pleased.

Con Goodwin, Ructioneer Fighter


So far, here's some of the updates...

We have two completely new classes:
Chaplain: part healer, part social adept, part buffer.  There is some overlap with the bard, but no music required.
Prodigy: In a world of tech with no magic, those with quick minds prevail.  The prodigy can focus their mind on medicine, combat, technology, or a mix of the three.

There are a archetypes fleshed out:
Fumigant Alchemist: Donning a gas mask and turning any agent into an aerosol is what they do best.
Ructioneer Fighter: Provoking and frustrating foes is this guy's forte.  He can use diplomacy to WORSEN a mood.

Plus all the steampunk tech you know you love.

Electromagnetic Belt of Deflection

More to come.  We're up on Kickstarter come January.  We'd appreciate all your support!