I've been screaming this for forever...
"D&D has grown further away from its roots with every edition." Eventually I had to take a stand and stick to 3.5. While it has lost much of what made me fall in love with the game when I first played AD&D, I feel it has a good enough balance of new fantasy and old atmosphere.
What I feel is most lost is the feeling of fear. The fear of traps, the fear of the monsters, and the fear that your character could die tonight. I believe this article sums it up best.
http://www.dungeonmastering.com/tools-resources/where-has-all-the-mean-stuff-gone
Friday, February 20, 2009
Sunday, September 23, 2007
I Got a Fever!
And the only cure, is some Cyberpunk!
In the beginning, there was Cyberpunk, and it was good.
Then the dying locomotive industry, in an attempt to revitalize itself, worked with the entertainment industry to create Wild Wild West
starring Will Smith, and Steampunk was born. But that's another blog, for another day.
I believe Cyberpunk may be the only frontier of gaming settings. That's a bold statement, I know, but I rack my brain in attempts to prove myself wrong, coming up ever fruitless. Let's face it, everything's a rehash of something that's been done before.
D&D is still the most popular game, but medieval fantasy gaming is difficult, as it's been done,
and done again. Don't get me wrong, I don't think I'll ever stop playing D&D. But it's all been done in novels, films, or video games. Evil wizards. Orc armies. Magical swords. Dragons with thorns in their paws and all you've got to do is remove it and he's your friend. Oh wait...
And Star Wars is notoriously a hard game to play, because unless you're running it in the pre-film period, the story is laid out for you. Unless your Gamemaster is enough of a goon to allow you to kill Boba Fett and Vader, the best you can hope for in the film eras is to secretly help the heroes achieve the victories you know they're going to achieve.
This holds true for running a game in even the Forgotten Realms, which I try nobly to do. One has to be careful not to allow the characters to do something that will upset the flow of the novels, unless you decide that everything published after your sessions doesn't actually happen.

Sure, you can run a home-brew world, but you'll still run into originality problems. I've had campaign and adventure ideas I thought were genious only to watch a movie three weeks later that had the same plot. Ugh. Curse you, Bigtop Peewee. :D
At the end of the day, one of the few solid frontiers of RPG settings is the cyberpunk realm. That is simply because not enough mainstream media has been produced on the subject to seal off all the exits and pin in the imagination. You can still go places in a cyberpunk world that haven't been reached, in reality and in fiction.
I want to play some more Shadowrun. I've only scratched the surface of that game. It is arguably the most comprehensive character systems, but I think that's where it lost people. Most folks wanna roll up a d20 fighter and hack up the baddies. But not me; I want to get into the crazy world run by corporations, where magic exists alongside machine guns and nukes. Ah, how I wish to bathe walk the sprawl, watching out for a street samurai who will undoubtedly lay down the smack on the baddies in such a unique fashion.
And I want to play in a world where entering the Matrix is a voluntary act, only for the talented.
One day, I will live that dream.
In the beginning, there was Cyberpunk, and it was good.
Then the dying locomotive industry, in an attempt to revitalize itself, worked with the entertainment industry to create Wild Wild West

I believe Cyberpunk may be the only frontier of gaming settings. That's a bold statement, I know, but I rack my brain in attempts to prove myself wrong, coming up ever fruitless. Let's face it, everything's a rehash of something that's been done before.
D&D is still the most popular game, but medieval fantasy gaming is difficult, as it's been done,

And Star Wars is notoriously a hard game to play, because unless you're running it in the pre-film period, the story is laid out for you. Unless your Gamemaster is enough of a goon to allow you to kill Boba Fett and Vader, the best you can hope for in the film eras is to secretly help the heroes achieve the victories you know they're going to achieve.
This holds true for running a game in even the Forgotten Realms, which I try nobly to do. One has to be careful not to allow the characters to do something that will upset the flow of the novels, unless you decide that everything published after your sessions doesn't actually happen.

Sure, you can run a home-brew world, but you'll still run into originality problems. I've had campaign and adventure ideas I thought were genious only to watch a movie three weeks later that had the same plot. Ugh. Curse you, Bigtop Peewee. :D
At the end of the day, one of the few solid frontiers of RPG settings is the cyberpunk realm. That is simply because not enough mainstream media has been produced on the subject to seal off all the exits and pin in the imagination. You can still go places in a cyberpunk world that haven't been reached, in reality and in fiction.
I want to play some more Shadowrun. I've only scratched the surface of that game. It is arguably the most comprehensive character systems, but I think that's where it lost people. Most folks wanna roll up a d20 fighter and hack up the baddies. But not me; I want to get into the crazy world run by corporations, where magic exists alongside machine guns and nukes. Ah, how I wish to bathe walk the sprawl, watching out for a street samurai who will undoubtedly lay down the smack on the baddies in such a unique fashion.
And I want to play in a world where entering the Matrix is a voluntary act, only for the talented.
One day, I will live that dream.
Wednesday, September 19, 2007
Wednesday....
...is Random Character Day!
This was a good one. Gotta love randomness. In case you missed roud one, check out my first 100% random character. The rolls have it!
Ighvhet, Female Human Barbarian 1
Alignment: Chaotic Neutral
Languages: Common, Gnomish
Hp 8
AC 13 (+1 Dex, +1 armor, +1 buckler)
Attack: Flail +2, d8
Abilities: Str 10, Dex 13, Con 11, Int 12, Wis 4, Cha 6
Feats: Weapon Focus: Flail, Combat Reflexes
Skills: Search +3, Concentration +2, Decipher Script -1, Gather Info +0, Use Magic Device +0
Possessions: Flail, Padded armor, buckler, clay Jar, vial of Ink, Pony, saddlebags
Special Abilities: Fast Movement, Rage
Inghvhet's curiosity regarding culture and inability to hold her tongue got her expelled from the Clan of the White Oak. She has gathered a particularly peculiar assortment of items from trips to old ruins, and is hoping to find a learned person to teach her all the things she wishes to know about cities, culture, and magic.
Her only encounter with civilized people has been with a family of gnomes who were on a pilgrimage and offered her the chance to join them and learn their language. They have since parted ways and she carries with her a strong sense of indebtedness to the littler folk.
It appears that--even with ridiculous outcomes--a random character can find a place in the world.
This was a good one. Gotta love randomness. In case you missed roud one, check out my first 100% random character. The rolls have it!
Ighvhet, Female Human Barbarian 1
Alignment: Chaotic Neutral
Languages: Common, Gnomish
Hp 8
AC 13 (+1 Dex, +1 armor, +1 buckler)
Attack: Flail +2, d8
Abilities: Str 10, Dex 13, Con 11, Int 12, Wis 4, Cha 6
Feats: Weapon Focus: Flail, Combat Reflexes
Skills: Search +3, Concentration +2, Decipher Script -1, Gather Info +0, Use Magic Device +0
Possessions: Flail, Padded armor, buckler, clay Jar, vial of Ink, Pony, saddlebags
Special Abilities: Fast Movement, Rage
Inghvhet's curiosity regarding culture and inability to hold her tongue got her expelled from the Clan of the White Oak. She has gathered a particularly peculiar assortment of items from trips to old ruins, and is hoping to find a learned person to teach her all the things she wishes to know about cities, culture, and magic.
Her only encounter with civilized people has been with a family of gnomes who were on a pilgrimage and offered her the chance to join them and learn their language. They have since parted ways and she carries with her a strong sense of indebtedness to the littler folk.
It appears that--even with ridiculous outcomes--a random character can find a place in the world.
Monday, September 17, 2007
Another Sleepless Night
Sometimes a critical dilemma keeps me up at night. There are those unresolved issues that--if left unanswered--could spell doom and uncertainty to mankind. In those instances, I strive to find an answer to the unanswerable.
This is probably a question you have asked yourself in the past, so please bear with me (not Bare With Me.) while I try to work it out for myself.
In 2165, when Canada and Mexico finally roll over and official incorporate into the US...
When space is finally an area of operations for the military...
When the wars we face are for our own planetary freedom...
...Which branch of the military will own the space?!
There are basically two possibilities at present: The Navy and the Air Force.
Virtually every work of science fiction hands this privelege to the Navy. In Star Wars, Star Trek, Homeworld and StarCraft, fleets of ships roam the galaxies, using naval rank structure and terminology. Let's face it though, the Navy would need a lot of work to join us all in the present. Their processes, doctrine, and uniforms are so archaic, putting them in space would constitute copyright infringement on the folks that made Spelljammer.
The Air Force is at least looking to the future. In a ridiculous move scoffed by most everyone, the AF has changed its mission statement to include battling the enemy in cyberspace. Seriously, read this article. I can see it now...Shadowrun comes to the real world. Of course, with all that money spent on R&D on deckers hacking into the Matrix, the flyboys won't have time to keep up with the space race. Maybe the Navy will--in fact--have their way.
Well, it appears as though sci-fi has it, so this is what the earth military will look like in the future: The Navy can have space. The Air Force can chase its pipe dream of computer wars. And the Coast Guard can patrol the stratosphere, chasing down Martian drug runners.
This is probably a question you have asked yourself in the past, so please bear with me (not Bare With Me.) while I try to work it out for myself.
In 2165, when Canada and Mexico finally roll over and official incorporate into the US...
When space is finally an area of operations for the military...
When the wars we face are for our own planetary freedom...
...Which branch of the military will own the space?!
There are basically two possibilities at present: The Navy and the Air Force.
Virtually every work of science fiction hands this privelege to the Navy. In Star Wars, Star Trek, Homeworld and StarCraft, fleets of ships roam the galaxies, using naval rank structure and terminology. Let's face it though, the Navy would need a lot of work to join us all in the present. Their processes, doctrine, and uniforms are so archaic, putting them in space would constitute copyright infringement on the folks that made Spelljammer.
Well, it appears as though sci-fi has it, so this is what the earth military will look like in the future: The Navy can have space. The Air Force can chase its pipe dream of computer wars. And the Coast Guard can patrol the stratosphere, chasing down Martian drug runners.
Saturday, September 15, 2007
Have I Been Roleplaying?
Sure, I've rolled up characters and thrown dice for something like 9 years, and I've played a variety of dudes.
As time's gone on, I've taken on the role of DM, and my experiences as playing a character vice running the game have become minimal. In those infrequent times I've settled into a comfortable spot: the entertainer and facilitator. I've found that the most comfortable role for me to play is the bard, because nothing falls on my shoulders. That is, unless we run low on gold and the nobles are itchin' for an unplugged version of Free Bird on the lute.
Otherwise, it seems, I take over and steal the fun from my fellow PCs. Krog the half-orc monk really gets depressed when it's my fascinate ability--not his stunning fist--that lulls the enemy into pascifism. I've noticed, though, that his 'stunning' fist is rarely applied with enough finesse to prevent a crushed sternum and a heaping bowl of heart sauce.
So I'm always a chaotic good half elven bard, right? I just enjoy roleplaying that mixture. Or do I? Do I play this role simply because it is the easiest for me to be? To find the answer, I went to QuizFarm.com, and took a couple quizzes: Which DnD Character are you? What's your alignment? and What fantasy race are you? Oh at the heartbreaking results...
Take a look at that! Elf and Human are neck and neck! And last time I checked, when those two races are neckin', a half elven bastard child is nine months away! I'm that bastard child! Woe is me! Never to be accepted by any society...Wait, what was the title of this blog? Oh...
Looks like I've been roleplaying as much as Tom Cruise has been acting. That's it, I'm going to play something DIFFERENT next time...maybe Rand, the confused Elven wizard who thinks bats and clubs are cool.
As time's gone on, I've taken on the role of DM, and my experiences as playing a character vice running the game have become minimal. In those infrequent times I've settled into a comfortable spot: the entertainer and facilitator. I've found that the most comfortable role for me to play is the bard, because nothing falls on my shoulders. That is, unless we run low on gold and the nobles are itchin' for an unplugged version of Free Bird on the lute.

Otherwise, it seems, I take over and steal the fun from my fellow PCs. Krog the half-orc monk really gets depressed when it's my fascinate ability--not his stunning fist--that lulls the enemy into pascifism. I've noticed, though, that his 'stunning' fist is rarely applied with enough finesse to prevent a crushed sternum and a heaping bowl of heart sauce.
So I'm always a chaotic good half elven bard, right? I just enjoy roleplaying that mixture. Or do I? Do I play this role simply because it is the easiest for me to be? To find the answer, I went to QuizFarm.com, and took a couple quizzes: Which DnD Character are you? What's your alignment? and What fantasy race are you? Oh at the heartbreaking results...
You scored as Bard! A BARD, a good travelling player who is a seducer of people with fine songs and words. You are a smooth talker and can talk anything out of anybody. |
You scored as chaotic good, |
You scored as Elf, You are an Elf! Tall, slim and with pointy ears! Great minds, extremely longlived, untouched by disease.
|
Take a look at that! Elf and Human are neck and neck! And last time I checked, when those two races are neckin', a half elven bastard child is nine months away! I'm that bastard child! Woe is me! Never to be accepted by any society...Wait, what was the title of this blog? Oh...
Looks like I've been roleplaying as much as Tom Cruise has been acting. That's it, I'm going to play something DIFFERENT next time...maybe Rand, the confused Elven wizard who thinks bats and clubs are cool.
Friday, September 14, 2007
Vampires...
...are the pyramid scheme of fiction. Yeah, I'm onto you Count Strahd. And you, Nosferatu! You're just another one of AMWAY's marketing ploys to make their businesses appeal to a wider range of clientele. Specifically: goths.
Let's just look at the facts:
1) The entire concept of the Vampire and his power parallels that of the pyramid scheme. Think about it. Who are the most powerful vamps? Bingo! The ones who've been in the biz the longest. First generation vampires always trump the younger ones. Everyone pledges their fealty to the vampire that bit them, and they can only become more powerful as they get more vampires under them, which in turn makes big daddy vampire even stronger.
2) Pyramid schemes are illegal in the United States.
Vampirism is also illegal. You can try to refute this, but it's true. Philip K. Buck, the "Sheboygan County Vampire," was prosecuted. See Vampire Legislation. Also, if vampirism were legal, why would all those blood suckers hide out during the day and only come out at night? Must have something hide. I see right through you (quite literally when mirrors are involved.)
3) While these two might both be illegal, hybrids are totally cool and accepted. Think about it: QUIXTAR is all the rage, and totally legal. QUIXTAR takes some legal business practices, with the spirit of a pyramid scheme, and *sha-ZAM* you've got something sweeping the globe. In the same vein (pun!), Dhamphir--the offspring of vampire and humans--are gaining popularity. Take a look at Blade and Vampire Hunter D. Both legal and totally awesome, thus all the legitimate money the franchises have made.

4) And finally, take a look at the Vampires program in the immensely popular social networking site Facebook. The point of this application within the site is to bite other people, and get more vampires under you. The more you have under you, the more points they gather for you. Basically, you get the weaker ones to work for you while you gain power through doing nothing...I smell a pyramid scheme!
Well, the evidence is overwhelming. I'm sort of surprised this isn't on Dateline already.
Let's just look at the facts:
1) The entire concept of the Vampire and his power parallels that of the pyramid scheme. Think about it. Who are the most powerful vamps? Bingo! The ones who've been in the biz the longest. First generation vampires always trump the younger ones. Everyone pledges their fealty to the vampire that bit them, and they can only become more powerful as they get more vampires under them, which in turn makes big daddy vampire even stronger.
2) Pyramid schemes are illegal in the United States.
Vampirism is also illegal. You can try to refute this, but it's true. Philip K. Buck, the "Sheboygan County Vampire," was prosecuted. See Vampire Legislation. Also, if vampirism were legal, why would all those blood suckers hide out during the day and only come out at night? Must have something hide. I see right through you (quite literally when mirrors are involved.)
3) While these two might both be illegal, hybrids are totally cool and accepted. Think about it: QUIXTAR is all the rage, and totally legal. QUIXTAR takes some legal business practices, with the spirit of a pyramid scheme, and *sha-ZAM* you've got something sweeping the globe. In the same vein (pun!), Dhamphir--the offspring of vampire and humans--are gaining popularity. Take a look at Blade and Vampire Hunter D. Both legal and totally awesome, thus all the legitimate money the franchises have made.

4) And finally, take a look at the Vampires program in the immensely popular social networking site Facebook. The point of this application within the site is to bite other people, and get more vampires under you. The more you have under you, the more points they gather for you. Basically, you get the weaker ones to work for you while you gain power through doing nothing...I smell a pyramid scheme!
Well, the evidence is overwhelming. I'm sort of surprised this isn't on Dateline already.
Thursday, September 13, 2007
Rand
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