Monday, July 11, 2011

You Need One of These

Now, I believe we gamers have all gotten creative over the years with determining probability when the standard dice didn't quite cover it. But some of these options just get tedious after time. Yeah, I'm talkin' to you, d1. I don't know about the rest of you, but my d1 approach is such a game stopper. But you should try it sometime!

Step 1: Locate marble.

Step 2: Roll marble on table.

Step 3: Wait for it...

...

rolls onto floor...

...

...

ricochets off first wall...

...

...

second wall...

...

it's a 1!

- - -

But seriously, there are certain required probability rolls for which the game publishers never bothered to manufacture a concise solution. The most infamous is the d3. I'd say 90%+ of gamers just half the d6, but I always thought we could do better.

A couple years ago I finally found a d3! I gave it a few years to catch on, but I'm still shocked by the number of gamers I encounter who have no idea of its existence (and who salivate at the sight of one!).

Well, there is a legit d3 out there, by GameScience.


The silly letters are--I presume--a way for handless folks to adjudicate Rock-Paper-Scissors. To me, they're an acceptable distraction from the sheer awesome of having a d3.

Now your halfling, or slapfighting human, can have a proper damage die. And for that, we rejoice.




Tuesday, July 5, 2011

Great Old One Candleholder

This candlestick holder is exactly what I need for my new basement gaming haven.

I can see it right now...black candles dripping wax over the suction cups, as the party delves into a howling cavern...

Want!

Monday, July 4, 2011

They Like Me! They Really Like Me!

So, me pal Lance is published! He's on DungeonMastering.com with a nice column: The Art of the Small, Analyzing the "Crunch for the Fluff". After two articles published, I can say that it's solid stuff. There's already something I'll be incorporating into my game on Friday. Language barriers, ho!!!!!!

And seeing this wonderful work of art really got me to thinking, "I like writing; why don't I see if I can con someone into putting my thoughts in their 'zine?" I mustered the courage and shot RoleplayingTips.com a note (damn you, Lotus Notes, for that part of my vernacular) and asked if I could contribute to this user-fueled treasure trove of all things fluffy. They obliged.

It looks like the post didn't make it to the website after all, but it's in the newsletter. So, subscribe, and tell 'em to send you a back issue of B'omarr Punk's post! If you get issue 522, scroll to the bottom of this post, you'll see that they liked my character creation guidelines (which emphasize character depth and reward such with tangible bonuses) enough to copy and past them! It ain't much, but it's a start. If you read it, let me know what you think!

Tuesday, June 7, 2011

Airship Pirates

This track is currently giving me newfound motivation for steampunk innovation.


New RPGs

Just a quick note:

I'm working with some fellow gamers to push two RPGs out the door soon.

Metal Corps, a futuristic soldier-based RPG, will start beta playtesting next month. It uses rules similar to 4E or SWRPG Saga Edition, with plenty of fresh changes to speed up play and capture the real hopelessness of a space colony encountering some dire threats.

I have an old friend who's going to produce an original soundtrack for Metal Corps, and I am VERY excited about that!

And, I've finally found a solid partner to assist with my Steampunk endeavor. I've decided to use Pathfinder OGL rules. So, my goal is to roll out the core setting by this time next year. The Steampunk game is going to take place in Appalachia, with some pretty familiar archetypes and politics. Firearms and technology are expected to push realism (of course, there will be plenty of fantastical exceptions).

If you're interested in playtesting either of these games, let me know!

Saturday, May 7, 2011

Ahote, Restless One



I've settled in pretty well in Ohio, and have a solid gaming group here. I'm running a 3.5 game in Forgotten Realms. Also, I'm privileged to be a part of a Pathfinder game with the same group, and I get to just play one character (no DMing!).

My dude is a redux version of a PFRPG character from a previous game. I had to bust him down in level, but I really wanted to see what I could do with this concept.

His name is Ahote, which is Restless One in his native tongue.

Ahote is a currently a level 3 Human Barbarian/Ranger (levels 1 and 2, respectively. I'm pretty proud of the build, as I haven't seen anything like it before.

Good strength, better dexterity, and the other stats aren't much to brag about. He dual wields axes (the lighter of which is a throwing axe or tomahawk).

As a variant, the DM allowed me to use Whirling Frenzy instead of standard Rage, so I get an extra attack as opposed to the constitution boost whilst I freak out. So, at level 3, he gets three attacks with decent bonuses.

I always had an issue with the way rangers' animal companions seem to magically appear at level 4. I liked what one of my players, Brenna, did with Amrielle's horse companion. She simply started at level 1 with her horse, Star, as a pet. By level 4, the party was used to Star, and the bond between ranger and companion was already built. I am doing the same with Ahote and his companion, Little Cheytahk, his cheetah companion.

Why a cheetah? Well, Ahote gets the standard barbarian Fast Movement feature, and he makes good use of it. In the future, I hope to grab the Cheetah Tribe Sprint feat from the Forgotten Realms 3.5 Shining South sourcebook. Those with this feat can move up to 4 times their movement during a charge. This may seem crazy, but it's definitely balanced by the fact that it won't be used in dungeons (read: 90% of the game).

So, a barbarian/ranger with Native American influence, a cat familiar, dual weapons, one of which he likes to throw. Oh, and did I mention he's exiled from his tribe? Yeah, it wasn't until session 2 that I realized this guy is Drizzt and Wulfgar's lovechild.

Nonetheless, my dudes over at AvatarArt have cut me a deal to do 10 basic level sketches of him, so I can visualize him out as he levels up. Here's the first. Another one is coming soon.